![]() Twinmold is my favorite example, you could use the Giant's Mask or rely mainly on your aim with the bow (my favorite way) and use fire/ice arrows, which also works pretty well. Personally, I would like something like the bosses in Majora's Mask, who had several ways to be defeated. Stallord was quite a challange for me, maybe because he shares a bit ALttP bosses, where you had to manage resources like magic carefully sometimes times and just be quick and observant in others. ![]() I don't think the whole boss lineup was as easy as everybody says, at least not the bosses themdelves. Some had problems offering it, like Armogohma (well, I had some trouble with it, to be honest), whose eye inmediatly screams "Hit me!" to most people who had expirience with Zelda bosses. Something a lot of people most likely noticed about pretty much evry 3-D Zelda is that some of the bosses basically handed their weak point to you in their "dramatic intro" and ended up only having challange to offer some difficulty. ![]() I think they should find a balance between the bosses being hard by themselves and hard to figure out.
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